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Astro Bot

Issues

PPSA21564 · Summary scope: Windows · astrobot b58df66c + PR #637; warm shader cache

Editorially reviewed Oct 9, 2026. Original tester reports; no local benchmark by this site.

Current conclusion

Experimental Windows testing reaches gameplay with freezes and low performance. A separate Linux integration branch reaches the tutorial and Sky Garden. Neither result is official Playable status.

Experimental result: extra patches, integration branches or local changes are required. Installing the tagged release does not establish this result.

Platform test results

Windows · Gameplay with freezes

Issues

Passed the intro into gameplay at roughly 17–19 FPS in normal play; a heavy scene dropped to 7–8 FPS.

Build: astrobot b58df66c + PR #637; warm shader cache
Test date: Oct 5, 2026 · Report dated Oct 5, 2026

Windows AMD gameplay test, October 5 ↗

Linux · Tutorial and Sky Garden

Testing

The branch author links a gameplay capture through the cinematic, Crash Site tutorial, world map and Sky Garden. This is a branch-specific milestone, not a stock-release result.

Build: oneandonlydean/AnyPS5 astrobot branch; capture predates a58477db
Test date: Oct 1, 2026 · Report dated Oct 2, 2026

Linux branch author and gameplay capture ↗

Known issues

Windows · 01.007.000

  • Picture freezes while audio continues; one freeze lasted 101 seconds.
  • Closing during a freeze crashed in the AMD Vulkan driver.

Linux · Not specified for this capture

No specific blocker is supplied for this milestone. This does not prove complete compatibility.

Test environments

Platform
Windows
Game version
01.007.000
AnyPS5 build
astrobot b58df66c + PR #637; warm shader cache
Hardware / tools
Windows 11; Ryzen 7 5700X; Radeon RX 9060 XT; AMD driver 26.9.2
Source reviewed
Oct 9, 2026
Platform
Linux
Game version
Not specified for this capture
AnyPS5 build
oneandonlydean/AnyPS5 astrobot branch; capture predates a58477db
Hardware / tools
CachyOS; Intel i9-14900KF; RTX 4090; --to-intel
Source reviewed
Oct 9, 2026

Identity scope: PPSA21564 reports only. PPSA21567 regional tests in the same thread are not merged.

Key test history

  1. Windows

    Early patch stack reached first draws but stopped on memory/audio problems. Later Windows gameplay supersedes this stage.

    Original milestone ↗

Original sources

PR merges, closed issues and commit counts do not automatically change these judgments. Read our review policy.