From download to first launch.
Practical, platform-specific documentation distilled from upstream usage, build, and input-mapping instructions. These guides describe the supported workflow—not a guarantee that a specific game will run.
Windows setup
Prebuilt Relinker, Windows PRX libraries, folder layout, PowerShell commands, and frequent pitfalls.
Open Windows guide ↗02 / SETUPLLinux setup
Native ELF output, runtime file layout, executable permissions, and Linux-specific requirements.
Open Linux guide ↗03 / REFERENCE⌘Relinker usage
Commands, platform flags, AMD-to-Intel conversion, input controls, error codes, and import audit.
Read command reference ↗04 / DEVELOPERS{ }Build from source
Windows and Linux toolchains, CMake build targets, and the important distinction between relinker-only and full builds.
Open build guide ↗Three requirements, often confused.
You provide clean ELF and any bundled modules you are authorized to use. This site provides none.
Use --windows for Windows PE or the default Linux ELF. Match library platform to output.
Successfully generating a binary does not show that gameplay, shaders, or all system functions work.